Post by Furetto on Jun 24, 2015 8:40:31 GMT
Required Level: 35+
Sign-up: The Steel War event icon appears in-game at 5:55 3 days before the preliminaries and disappears 1 hour before the preliminaries start. The total Battle Rating of an alliance should be over 3,000,000 to sign up for the event.
[League Match] Players may create an alliance for 1 million Gold. Each alliance can hold up to 20 players. During the event, a separate round of battle occurs on Tuesday and Thursday. Rewards will be sent at the end of each round.
Event Map
The event map is made up of many different parts as described below:
Outside the City
Within the City
Event Details
Rewards
Tips
Sign-up: The Steel War event icon appears in-game at 5:55 3 days before the preliminaries and disappears 1 hour before the preliminaries start. The total Battle Rating of an alliance should be over 3,000,000 to sign up for the event.
[League Match] Players may create an alliance for 1 million Gold. Each alliance can hold up to 20 players. During the event, a separate round of battle occurs on Tuesday and Thursday. Rewards will be sent at the end of each round.
Event Map
The event map is made up of many different parts as described below:
Outside the City
- Spawn Point: Each alliance has one spawn point from which players revive.
- Alliance Totem: Each alliance has its own Totem. If an alliance’s Totem is destroyed, players from that alliance will not be able to revive until the Totem refreshes (5 minute refresh period).
- Monster Point: Monsters respawn at certain intervals at these points.
Within the City
- Gate: Players must destroy the gate to enter a city.
- Defense Tower: These towers start out neutral and will launch an attack at any player who comes within its range.
- Energy Crystal: These crystals start out neutral. An alliance must seize the Energy Crystals before being able to occupy the city. It takes time to seize an Energy Crystal, if the opposing alliance interrupts this process than the crystal will not be seized successfully.
- City Hub: Hubs start out neutral and will belong to the first alliance to occupy it.
- One-way Transport: Both alliances can use this to transport themselves to the outskirts of the city.
Event Details
- Five minutes before the event starts (19:55), the event icon will blink to indicate that players can enter the battleground. Event begins at 20:00 and ends at 21:00.
- Players will appear on the battleground as tanks, their character attributes will affect their final tank attributes.
- The city exists in a neutral state at the very beginning (City Hub, Energy Crystal, Gate, Defense Tower and Spawn Points are all neutral).
- Players need to destroy the Gate to enter the city. After an alliance seizes the 4 Energy Crystals, it needs to occupy the City Hub without being attacked during a duration indicated by the progress bar; otherwise it will be deemed a failed seizure.
- Players will revive at the Spawn Point 10 seconds after they die on the battleground.
- If one alliance’s Totem is destroyed, players from that alliance won’t revive until the Totem refreshes (5 minutes later).
- If one alliance occupies the city. The battle will change from city scramble to city defense.
- Once the city is captured, the occupying alliance will become the defender. The Totem for the defending alliance as well as its alliance members will be shifted from outside the city to inside the city. The destroyed Gate and Defense Tower that now belong to the defending side will be rebuilt.
- All players from the attacking alliance will be shifted to the Spawn Point.
- During city defense, if players from the defending alliance die they will revive at the Spawn Point inside the city.
- Outside the City, there are several monster points where 5 monsters respawn every 5 minutes. These monsters may drop various buffs. Plus there is a BOSS which can be killed for powerful attacking boosts. The BOSS refreshes every 15 minutes.
- Points may be earned by killing players in the battleground, destroying the opponent’s totem, killing wild monsters and occupying the City Hub (which grants the alliance a large quantity of points based on time occupied).
- Event results are based on total points obtained by each alliance. If the point gap between the opposing alliances reaches 1,000, then the event will end earlier than scheduled.
Rewards
- An alliance’s victories or defeats as well as individual point rankings are the basis for rewards. Rewards include Insignia, Honor, Bound Balens and Rune Unicorn Card Shard.
- League Match Rankings are based on cumulative victories and has nothing to do with rewards.
Tips
- The system matches players with opponents based on their League Match Rankings.
- Players appear as tanks; killing monsters will grant players various buffs and attribute bonuses.
- Destroy opponents’ Totems to slow their reviving speed.