Post by Furetto on Sept 20, 2014 14:27:44 GMT
info took from this thread and a bit reorganized
Battlefield
Resource Harvesting
Harvesting resources and carrying back to your base will increase guild points, the maximum carry per player is 100.
When plundered, 10% of the resource material will be taken by the winner.
Tower and Totem
There are 5 tower areas on the map; each has 1 totem (the flag) and 1 guardian tower (unmovable).
The occupy bar for each totem begins in a neutral status, and only begins counting occupation time when a player is nearby and stops once the player is attacked by another player.
Each tower can be occupied or protected by 4 players at most.
Players enter an auto-battle mode and cannot move while in a guardian tower.
Players in the tower can deal direct damage to players and chariots and may exit the tower at any time.
The system will send out guild points according to the number of occupied totems.
Chariot (Tank)
Each guild begins with 5 chariots, guild administrators (Guild master and assistant guild masters) can spend 2500 resources or 500 Balens to summon a chariot, each team can have up to 10 chariots. Chariot time bars begin counting once a player occupies it and stops upon the player being attacked. Each chariot can be used by one player. Players can exit a chariot at any time.
Players cannot use opponent’s chariots.
Attacks Effect
Battle Modes
During the course of battle, players who use chariots and the guardian Tower can directly cause damage to players without switching battle scenes.
The chariot and guardian tower skills can be classified into two types:
How to Earn Points
Occupying totems will increase guild points.
Killing enemies will increase both personal points and guild points.
Resource harvesting will increase both personal points and guild points.
The battle ends when one team reaches 10000 points.
Final Reward
The PVE reward apply when the unmatched guild fight against ragnoch instead. Anyway the fight still end in 1 hour.
Battlefield
Resource Harvesting
Harvesting resources and carrying back to your base will increase guild points, the maximum carry per player is 100.
When plundered, 10% of the resource material will be taken by the winner.
Tower and Totem
There are 5 tower areas on the map; each has 1 totem (the flag) and 1 guardian tower (unmovable).
The occupy bar for each totem begins in a neutral status, and only begins counting occupation time when a player is nearby and stops once the player is attacked by another player.
Each tower can be occupied or protected by 4 players at most.
Players enter an auto-battle mode and cannot move while in a guardian tower.
Players in the tower can deal direct damage to players and chariots and may exit the tower at any time.
The system will send out guild points according to the number of occupied totems.
Chariot (Tank)
Each guild begins with 5 chariots, guild administrators (Guild master and assistant guild masters) can spend 2500 resources or 500 Balens to summon a chariot, each team can have up to 10 chariots. Chariot time bars begin counting once a player occupies it and stops upon the player being attacked. Each chariot can be used by one player. Players can exit a chariot at any time.
Players cannot use opponent’s chariots.
Attacks Effect
Attack Table | Player | Charriot | Tower |
Player | Player damage. Loser back to spawn. | No charriot damage, player switch to char state. Player and Charriot back to spawn after defeat. | Damage to player. Loser back to spawn. Winner occupy tower. |
Charriot | No charriot damage, player switch to char state. Player and Charriot back to spawn after defeat. | Damage to charriot. Driver switch to char state when charriot is destroyed. | Damage Tower / Charriot. Driver switch to char state when charriot is destroyed. Tower holder back to char state when tower is destroyed and tower state back to normal after 2 minutes. |
Tower | Damage to player. Loser back to spawn. Winner occupy tower. | Damage Tower / Charriot. Driver switch to char state when charriot is destroyed. Tower holder back to char state when tower is destroyed and tower state back to normal after 2 minutes. | -/- |
Battle Modes
During the course of battle, players who use chariots and the guardian Tower can directly cause damage to players without switching battle scenes.
The chariot and guardian tower skills can be classified into two types:
- Solo: Auto-select the nearest enemy as attack target, hit rate: 100%. Solo skill: Laser, normal attack.
- AOE: Deal damage to all enemies within the selected area, enemies can move to dodge attack. AOE skill: Napalm, Spinal Tap, Thunderbomb.
How to Earn Points
Occupying totems will increase guild points.
Killing enemies will increase both personal points and guild points.
Resource harvesting will increase both personal points and guild points.
The battle ends when one team reaches 10000 points.
Final Reward
The PVE reward apply when the unmatched guild fight against ragnoch instead. Anyway the fight still end in 1 hour.